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Driver parallel lines pc review
Driver parallel lines pc review











  1. DRIVER PARALLEL LINES PC REVIEW DRIVER
  2. DRIVER PARALLEL LINES PC REVIEW PSP
  3. DRIVER PARALLEL LINES PC REVIEW PS2

Yes, it sounded fine in GTA III in 2001, but if it's a stylistic choice to have low grade voice-over samples in 2007, then it's a poor one.

DRIVER PARALLEL LINES PC REVIEW PSP

That's my 17 years no claims bonus gone, then.Įven the audio quality is poor, with voice-over samples that sound like the sort of thing you'd expect from a PSP title trying to save disk space.

DRIVER PARALLEL LINES PC REVIEW PS2

Instead, you're left to reflect upon a fairly run-of-the-mill PS2 port, with poorly animated characters and ugly detail levels. If the game was designed from the ground up for the Wii, we dare say that it would look an order of magnitude better than it does. Of course, it's unfair to stab a finger in the direction of a Wii game for not sporting HD resolutions, but it's a factor that's impossible to ignore. Needless to say, the game engine looks hopelessly out of date next to other competing games, and it's quite jarring to have to go back to playing a game with noticeable pop-up issues, and one with none of the modern graphical effects we now take for granted. Rip her to shredsĪnd let's come back to the point we made early on: the game's already a year and a half old, and was made late in the life span of already-ageing systems. Having additional racing missions and so on adds the illusion of it being a big, non-linear game, but it's the sort of stuff most people will ignore anyway. Like many games of this type, you're crashing your ride so much, you'll be stealing someone else's in no time anyway, so it seems all a bit half baked and tacked on. Truth is, he's in a coma, but living in the past and trying to get back to 2006.Īdditional elements, like the various side missions and the car customisation also fail to inspire much love for the game. It's not a disaster, by any means, but when you're already struggling to maintain an interest in the game, the last thing you really want to have to do is spend ages checking the map screen to work out which bridge to cross to get there.

driver parallel lines pc review

Often, your next mission will be on the opposite side of the city - or, at best, several minutes from the nearest garage or safe house. Also, as nice as it is being able to restart failed missions and relocate around specific sections of the map, there's far too much unnecessary driving required to get between missions. You're either racing or chasing, and after a while the over-emphasis on driving-based missions starts to wear thin. You get inside the jail, take out some obliging bad guys, and that's that.Įlsewhere you'll find yourself driving at high speed to scare a guard into giving you info - which is initially amusing - but, again, most missions are over and done with in no time at all, and there's little sense of achievement once you've done them. The moment when you're ramming a bulldozer into a prison ought to feel like a thrilling, filmic game moment, but there's just no danger or tension to it.

driver parallel lines pc review

And then, even when the game gets into its stride, it just doesn't quite 'click'.

driver parallel lines pc review

At a point when the game should be ensuring players are hooked in, you're performing perfunctory tasks which we've all done to death.

driver parallel lines pc review

For a start, the first few hours of the game are just plain dull.

DRIVER PARALLEL LINES PC REVIEW DRIVER

Essentially, where Driver PL falls down is the quality of the missions, and various curious design decisions that don't help endear you to the game.













Driver parallel lines pc review